# Firmware Studio ## Project Summary Firmware Studio is a specialized CI/CD platform designing for Distributed Embedded Systems, such as Humanoid Robots and Drone Swarms. It solves the critical problem where robotic systems fail not because of logic errors in code, but due to network latency, bus contention, and physical constraints. ## Core Value Proposition: The "Distributed Loop" Unlike traditional CI which only tests software logic, Firmware Studio simulates the entire cyber-physical loop in three distinct layers: 1. **Layer 1: The Body (Physics Engine)** - Uses high-fidelity physics engines like MuJoCo or NVIDIA Omniverse. - Simulates gravity, friction, collisions, and generates realistic sensor inputs. 2. **Layer 2: The Nervous System (Network Emulator)** - The "Secret Sauce" of the platform. - Emulates various network topologies (EtherCAT, CAN bus, Mesh networks). - Injects real-world faults: Latency, Jitter, and Packet Loss. - Crucial for testing how control loops behave under degraded network conditions. 3. **Layer 3: The Brains (Virtual Firmware)** - Runs the exact production binaries (C++ / Rust) used on the physical hardware. - Executes in containerized environments (QEMU / Renode). ## Tech Stack - **Frontend:** Next.js (App Router), React, TypeScript. - **Styling:** Tailwind CSS. - **Animations:** Framer Motion (used for complex visualizations like the Architecture Diagram). - **Icons:** Lucide React. - **Design Aesthetic:** "Linear-style" Dark Mode (Deep charcoal #0F172A, Electric Amber accents). ## Founder Context **Dr. Marcin Szczodrak** - Founder & CEO. - Background: Systems Engineer with a decade of experience in distributed embedded systems. - Previous Roles: - **Nest:** Smart home mesh networks (Weave/Happy framework). - **Tesla:** OTA infrastructure. - **Figure AI:** Humanoid control loops. - Mission: "Built by Systems Engineers, for Systems Engineers."